Recent Comments
- Zermat on Where is Optera?
- Exionpt on Where is Optera?
- Don on Thoughts
- Chris on Thoughts
- Grant on Axel has joined the project!
- Chris on Axel has joined the project!
- robin on Axel has joined the project!
- Ashley on more bite
- Michael on Some details on nest management – Part 1
- Albinon on Adventure- Costa Rica!
-
Recent Posts
- Where is Optera? December 6, 2014
- Thoughts September 8, 2014
- Back to my roots… leaves, whatever April 17, 2014
- Slow week, dirty workspace April 15, 2014
- Axel has joined the project! April 6, 2014
- 22.5 March 24, 2014
- some more reference animations March 22, 2014
- Asset management – a learning experience March 21, 2014
- more bite March 4, 2014
- Back to the grind February 26, 2014
- Site features and layout February 23, 2014
- Technical difficulties February 20, 2014
- New website/forums under way February 19, 2014
- Still playing around in Flash February 15, 2014
- This is stupid February 5, 2014
- snow day = Optera February 3, 2014
- Bite! February 2, 2014
- something animated February 1, 2014
- GDD sneak peak – ant animations February 1, 2014
- Some details on nest management – Part 2 January 25, 2014
Category Archives: Designing Optera
GDD sneak peak – ant animations
Just a little something to satiate the Optera appetite. Here is a sneak peak at some details on unit animations. These descriptions are to help me when doing basic sketches in Adobe Flash before the final animation is made. I’m … Continue reading
Posted in Designing Optera
Comments Off on GDD sneak peak – ant animations
Some details on nest management – Part 2
Optera has still continued to take shape in the form of some documents, spreadsheets, and images. The game design document is a good 70 pages strong and pretty detailed at this point. Its not finished, but I think its time … Continue reading
Posted in Designing Optera
Comments Off on Some details on nest management – Part 2
Some details on nest management – Part 1
First I would like to say: Thank you for your patience! I know many of you are anxious to play Optera. I know the feeling. The design phase is a tedious one but I believe once this part of creating Optera is over and help is recruited … Continue reading
Posted in Designing Optera
5 Comments
Playing with some digging ideas…
This week I have been playing around a lot in Photoshop trying to figure out the digging system of Optera. I have come back to this area of the game play many times in the past year or so. I have cycled through a … Continue reading
Posted in Designing Optera
7 Comments
The life cycle of an ant – more GDD
I’ve decided to start work on the section of the game design document that deals with the creation of new units in game. Why? I don’t know. There is so much work to do that I feel the best thing for … Continue reading
Posted in Designing Optera
Comments Off on The life cycle of an ant – more GDD
The combat section of the GDD is finished!
The section of the Game Design Document that deals with the complex combat interactions of different species within Optera has been finished! I’m relieved. Now I just need to pick the next area to tackle and jump in head first. I have … Continue reading
Posted in Designing Optera
Comments Off on The combat section of the GDD is finished!