Category Archives: Designing Optera

Posts related to my progress on the games design

GDD sneak peak – ant animations

Just a little something to satiate the Optera appetite. Here is a sneak peak at some details on unit animations. These descriptions are to help me when doing basic sketches in Adobe Flash before the final animation is made. I’m … Continue reading

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Some details on nest management – Part 2

Optera has still continued to take shape in the form of some documents, spreadsheets, and images. The game design document is a good 70 pages strong and pretty detailed at this point. Its not finished, but I think its time … Continue reading

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Some details on nest management – Part 1

First I would like to say: Thank you for your patience! I know many of you are anxious to play Optera. I know the feeling. The design phase is a tedious one but I believe once this part of creating Optera is over and help is recruited … Continue reading

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Playing with some digging ideas…

This week I have been playing around a lot in Photoshop trying to figure out the digging system of Optera. I have come back to this area of the game play many times in the past year or so. I have cycled through a … Continue reading

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The life cycle of an ant – more GDD

I’ve decided to start work on the section of the game design document that deals with the creation of new units in game. Why? I don’t know. There is so much work to do that I feel the best thing for … Continue reading

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The combat section of the GDD is finished!

The section of the Game Design Document that deals with the complex combat interactions of different species within Optera has been finished! I’m relieved. Now I just need to pick the next area to tackle and jump in head first. I have … Continue reading

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