I’m getting to work on these in between angles now. This particular one is the 22.5 degree angle bite. This guy falls right after 0 and just before 45 degrees obviously. if ants were short and stubby I could get away with doing only 8 directional sprites. Being the lengthy insects they are there’s going to have to be 16 directional sprites so rotations are smoother. BTW, I still talk about image angles according to Game Makers way of handling sprites. 0 degrees is directly facing to the right (3 o’clock) and numbers go up counterclockwise. I’ll show both 22.5 and 0.


I really want to start animating some ant deaths but I need to stay the course. Self control…

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